Level 1
So Far…..
Greetings gamers
As you may have become aware from my previous post I am studying the accredited ‘Game art design’. I’m currently coming up to week 6 of my course.
In all honesty, the course has been, much more challenging than i perceived before joining. Especially learning the dreaded 3ds max and becoming accustomed to the never ending deadlines. Although, I should have expected it, Michael Powell (Course founder) termed it ‘bootcamp’ from my opening day.
Anyway, despite my unease, I have been pretty productive over the past several weeks and I would like to share with you a few samples of what I’ve been up to.
The first week was just an introduction the the ‘graft’. we were indulged in life drawing practices and creating churches using Autodesk 3Ds max.
This was painstakingly irritating… at first, especially with little to no knowledge on how to tame 3Ds max. Despite my initial plight i pulled through, with the help of 2nd and 3rd years, of course.
Next, was the observational Archway sketches and final drawing, issued by the Visual design teachers Chris and Jack. Also, in game production we were assigned to create a realistic model of a wheelie bin.
Completing the wheelie bin was like a dream come true. yet, texturing the model proved itself a worthy enemy; challenging both my patience and sanity. it took 26 attempts to get right.
| There's Jon posing for the camera, (future model) |
During the course of the wheelie bin project we were taken to Bradgate Park, a countryside-esque nature reserve.
However, as beautiful as it sounds, the weather was dismal; cold wind and bucket loads of rain, almost implying that the park did not want us there. yet, I found the day an enjoyable experience, especially drawing such a visually pleasing sight as Leicester's countryside. (If only I could draw it from my bed though…)
Currently , this week Chris and Jack have taken us to the ‘New Walk museum’ in Leicester to draw dinosaur fossils and bones. I'm taking a liking to this project more than the others. at the same time in game production we have been given our first deadlined architectural project. We had to recreate a realistic model of an interesting building. I have picked the ‘Leicester Guildhall’. I’m content as both my projects are going well so far…..
(However, stay tuned into ‘The Rule of Thu’um’ blog site to uncover how the project ends up.)
Thanks for reading,
written by Denzil Forde
Like, Reblog, Game on!
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