Stick it to the Man
Greetings again fellow Bloggers
On Wednesday 8th January our seminar teachers
tasked us with the objective of creating a low polygon human body using card.
We were split up into 4 groups and to my fortune I was grouped with 3 of the
best teammates any groupie could ask for.
At first the teachers had is drawing a silhouette of one of
our team members onto 4 sheets of A1 paper in order to map the correct
proportions and get a feel for scale. Following this, the teachers then asked
us, using our 3D knowledge to put segments into the outline drawing in order to
represent the body as a low poly object.
To be honest the first time we attempted this, the teachers
did catch us out for being too high poly- however we were able to overcome this
later. Thus, our team moved swiftly in orchestrating our project.
My teammates came round and we begin to think of the best
method to complete the body. Initial sketches were done in order to get the
ball rolling and allow all the teammates to share ideas in order to get a
similar mind-set to the task. We initially thought that we could draw the body
out and then cut it out, and then shape it and so on and so forth until we had
a complete figure. After about 30 minutes, when we realised how long it took to
make a head and how inaccurate our lines were we decided this method was not the
most effective or most efficient. I strove for greatness.
After a pause to reconsider strategy, I came up with the
plan to model the body on 3ds max software. Modelling the figure was as simple
as 123, especially since we have been currently working on constructing ford
transit vans which are much more complex.
After modelling, my other teammates declared it would be
easier to model the figure using the UVW render map. It was easier to get all onto
the render map and we did run into some difficult obstacles, such as which
shapes represent which body part. Rendering took about 1-2 hours. We called it
a night after this as it was getting far into the early hours of the morning
and I know my teammates have bedtimes.
Finally after completing
the renders, we resized them all into proportion and to scale of a3 and a4
sheets of paper using Photoshop the next evening and had it printed at the
library. Although it was a monotonous task we accompanied our work with eating
birthday cake and playing ‘Outlast’ on my computer, to which served up many
frights. There was one case in which my teammate’s hands were shivering due to
fear. (Note to audience Outlast is a terrifying game to play in the dark at
11:30 at night).We then used the print outs as stencils and cut them out with
card.
The hardest part came, were we needed to mould the card into
shape, which was near impossible to get the job done cleanly. Despite our
repetitive plight of folding and sticking, folding and sticking we were able to
mould the figure into shape. Some body parts like the hands looked a little
flimsy but did not detract the greatness of our figure.
Alas we had finished the model and I am extremely proud with
how it went. It goes to show thinking outside of the box with people creates
greatness. Mark, Stuart and Shabbaz, Thank you very much, I couldn’t have asked
for any better teammates.
(Written by Denzil Forde)
Thank you for reading
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Game On!


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